Here are some of my works in Render level, where I use various software types to be carried out: from programs to sculpt, shape and texture; to different rendering engines, which involve different techniques of lighting and material settings
Similary, in the majority of cases, a post-production program is used, in order to strengthen aspects of the image or give them a specific style.
If there is an interest by the used programs, you can easily view them by selecting the image.
Gallery

Modeling in Maya, Mudbox sculpting and texturing of mechanical arms with Substance Painter. Vray materials and lighting and postproduction with Nuke

Low Poly Modeling in Maya, mental ray materials and lighting and post production in photoshop

Low Poly Modeling in Maya, mental ray materials and lighting and post production in photoshop

Modeling in Maya, mental ray materials and lighting and post production in photoshop

Modeling in Maya, mental ray materials and lighting and post production in photoshop

Modeling in Maya, mental ray materials and lighting and post production in photoshop

Modeling in Maya, mental ray materials and lighting and post production in photoshop

Modular modeling in Maya, mental ray materials and lighting and post production in photoshop

Modeling in Maya, mental ray materials and lighting and post production in Nuke

Modeling in Maya, mental ray materials and lighting and post production in Nuke

Modeling in Maya, mental ray materials and lighting.

Modeling in Maya, mental ray materials and lighting and post production in Nuke

Modeling in Maya, mental ray materials and lighting and post production in Nuke